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fallout shady sands

The Adventures of Herbert "Daring" Dashwood, Fallout Bible 0; Timeline repair Second strike, Fallout Bible 3; Timeline repair: Second strike, https://fallout.fandom.com/wiki/Shady_Sands?oldid=3450495. the unknown city on the way -- Shady Sands. Shady Sands peasants are inhabitants of Shady Sands in Fallout. By far Shady Sands' greatest resource at that point is its vast herds of brahmin, which provide most of the NCR with as much meat and leather as is required. The Shady Sands citizens are the inhabitants of the community of Shady Sands in Fallout. Shady Sands -Shady Sands is a small settlement in New California around 2161, led by Aradesh, a multicultural former inhabitant of Vault 15, located five squares east of Vault 13. It has captured the. The heart of the city is the Congress district, where the Hall Of Congress and the Presidential Mansion are located. Shady Sands has a rudimentary agriculture, but makes the error of using all of their fields at the same time. [27] One can also hear Shady Sands mentioned on the radio in the childhood memories of Kellogg. [1] It was made prosperous via trade with smaller outlying townships and its vast agricultural power. 1 Background 2 Interactions with the player character 2.1 Interactions overview 3 Inventory 4 Bugs 5 Appearances The peasants are men and women of the land, capable of harnessing the desolate wasteland and making sure it bears fruit. Home › Forums › Modding › Fallout General Modding › Fallout 2 mod Fallout et tu - Release v1.5 Discussion in ' Fallout General Modding ' started by Lexx , Aug 23, 2019 . (Another way is 'giving him a piece of the action' instead, and he'll join you for free.). Fallout Shady Sands help. Shady Sands from the same mod as the New Reno pics. Founded in 2142 by one of the groups emerging from Vault 15, it was jump-started using the G.E.C.K, which allowed the dwellers to establish a self-sufficient community and erect adobe buildings. Ian's days with the Caravan ended while being shot in a bandit raid, landing him in Shady Sands. It is a clean town filled with honest, hardworking folk – at least that's how President-for-life Tandi would like to have it. Shady Sands, despite being a capital, is a veritable frontier outpost, the middle of a big X - to the north, Vault City, Gecko, Redding, Klamath, to the south, the Hub, Junkyard, the Glow, Necropolis. I get rid of all the rats surrounding Vault 13 and get a few things done in Shady Sands. Chapter Three: Shady Sands As the three neared the gates, they noticed two people standing by the entrance – the first signs of human life they had seen since leaving Vault-13. Ian - Fallout 1 Best Companion The reality falls somewhat short of that goal. A Fallout: New Vegas mod to bring the original Fallout into a brand new world! These problems were alleviated by the Vault Dweller, who discovered the settlement en route to Vault 15. Join us! Uploaded by madmongo. In the period between 2161 and 2241, the small settlement grew and expanded, forming one of the most influential political factions to emerge in the post-war United States, the New California Republic (NCR). Talk to Katrina at the gate about everything you can. Now go to the building on the west, and you will see a doctor named Razlo. Vault15からShady Sandsへ戻ってくると、辺りはすっかり暗くなっていた。 Sethを見た時ラッドスコルピオンのことを思い出した。 今ならIanもいるし、なんとかなるんじゃないか? Sethにラッドスコルピオンのことを聞くと、洞窟までの道を教えてくれた。 Pickpocket or Barter from Seth. There are only a few things to do in Shady Sands, but you'll leave with at least one level up for doing them. The two children running around town may end up facing each other and become unable to move. Map of Shady Sands for Fallout Games Manuals Contact Shady Sands Town Hall Garden 1) Town Gate 2) Katrina - Follow all conversion options for 250 exp. A small house south of the fields. To the north is the town's well, a large two sectioned stone house containing peasants and children. The Elder is an early version of Shady Sands' elder1 in 2161. [8][9] No one expected that the humble village would eventually culminate in the formation of the mighty New California Republic. Shady Sands appears in Fallout and in Fallout 2 and is mentioned in Fallout 3, Fallout: New Vegas, Fallout 4 and the Fallout Bible. To the west is Maxson and the The brahmin barons and ranchers in NCR territories, along with the Stockmen's Association, hold a great deal of sway with the trade caravans and government. Anyway, I forgot to put my weapon away when walking in. The settlement kept mostly to itself, trading with the occasional merchant from Junktown. Outside the walls, the NCR has so far been operating through others, buying and trading for things that they cannot yet take by open force.[20][21]. Here are the canon endings for Fallout 1: [MAIN] You destroy the vats and master [SHADY SANDS] You save Tandi, She and her father form the New California Republic [HUB] The Hubs ghoul population is brought together with the humans thanks to Harold Initially distrusting of the stranger, the inhabitants quickly warmed up to the hero as they successfully rid the community of the radscorpion threat, and later rescued Tandi, Aradesh's daughter, from captivity at the hands of raiders. 8. By 2241, Shady Sands is often referred to simply as New California Republic, even if the name never officially changed. Shady Sands peasants are inhabitants of Shady Sands in Fallout. 1.7k. By 2161, it was a small, thriving settlement, completely self-sufficient, as they managed to irrigate some of the wasteland soil to support crops (primarily maize and cabbage), drill a well to provide them with water, and even establish brahmin herds. Do not delete! There are various problems that should have been caught by QA and fixed with minimal effort (with the exception of talking heads): - broken spy quest in FotA, - buggy town maps: in Shady Sands the town map contains 3 markers, even though the town only consists of 2 areas. audience in multiple ways. 1. 1 Background 2 Interactions with the player character 2.1 Interactions overview 2.2 Quests 3 Inventory 4 Gallery 5 Appearances 6 References The Elder, like the Barterman, is a very early incarnation of a quest giver character, using Morpheus' assets. With a population in the tens of thousands by 2241, it is the largest known settlement in the post-war United States. Three main quests and one mini are done, one more mini-quest to finish. Die Welt von Fallout zeichnet ein düsteres Zukunftsszenario der Erde des 22. und 23. :5Poison Res. Stop the Radscorpions. Found in bookshelves or traders. Main article: Shady Sands (Fallout) Shady Sands in 2161 By 2161 , it was a small but thriving settlement, completely self-sufficient, as they managed to irrigate the wasteland soil to support crops (primarily maize and cabbage), drill a well to provide them with … Page 1 of 16 - Return to Shady Sands - posted in Fallout 3 Mod Talk: Thought I'd show you guys what I've been working on. Image information. Tandi administration: First Vice-President. About this image. Fallout 1 So I started fallout with fo4 and I liked it and still like it a lot, Ik crucify me. After stumbling in for recovery, he felt he had a debt to pay and remained there to help protect the village from raiders. 1 Quick walkthrough 1.1 Vault 15 1.2 The Hub 1.3 Necropolis 2 Detailed walkthrough 2.1 Shady Sands 2.2 Vault 15 2.3 The Hub 2.4 Necropolis 3 Rewards 4 Related quests 5 Notes 6 Bugs Exit the Vault 13 cave entrance. Fallout 1 quests shady sands Fallout is one of the most favorite games of the 21st century. They couldn't make out the details of the two people in the dark but it became apparent that at least one of them, the man, was armed with a hunting rifle of some sort. It is run by Dorothy with the aid of her companion Toto. The NCR's greatest resource is its vast herds of brahmin, which provide most of the NCR with as much meat and leather as is required. Fallout 1 - The Story / development diary. The heart of the city is the Congress district, where the Hall of Congress and the Presidential Mansion are located. In the 2240s, the small settlement grew and expanded, forming one of the most influential political factions to emerge in the post-war United States, the New California Republic or NCR for short. Fallout 1, in spite of being a great RPG, feels unpolished as well. Take your favorite fandoms with you and never miss a beat. Also there is a hunting rifle in the very left bathroom in the second floor. Acquire some rope. The first key, is that Shady Sands is five travel squares east of Vault 13, but, we also don't know exactly where Vault 13 is. It is also the largest known urban center built from scratch, without using pre-War ruins as the foundation, boasting a population of over 3000 inhabitants by 2142. In Vault 15, you'll also find a leather jacket and a 10mm SMG, a small machine gun that works wonders with burst mode. For Trade: 2 Stimpacks; 35 Bottle Caps 3) Seth - Can take you to the Caves; Will show the location of the Raider Camp Hunting Rifle For Trade: 42 Bottle Caps Endorsements. Total views. The town would eventually rise to become the most powerful faction on … Shady Sands, also known as NCR, is ruled by a player-run faction called the New California Republic.Some areas of this town are open only to the members of this faction. Rope can be found in two places in Shady Sands; On a bookshelf in one of the buildings On the floor in the hut next to the field where the plants are growing. Their grown crops and resources managed to sustain the region, but were also always in short supply. VeÅ¡keré informace o hrách Fallout, Fallout 2, Fallout Tactics, Fallout 3, Fallout New Vegas a FOnline. See articles on the right game-specific information. 1 - Endings and branching of main quests - Main story - Fallout 4 Game Guide & Walkthrough He profits the most, and continues to increase the size of his casino, and the scope of his power, until he chokes to death while eating some. [1] Shady Sands houses the Hall of Congress of the New California Republic, as well as the president and their office, headquartered in the same building. The Vault Dweller can introduce them to the concept of crop rotation. Shady Sands Shuffle NEW VEGAS v1 ONLY USE 1 VERSION _____ OPTIONAL VERSION 1.1 OPTIONAL FILE ADDED 10 second delay ONLY USE 1 VERSION _____ OPTIONAL VERSION 1.2 AVAILABLE NOW Bad guy will NOT 'freak out' at all before bomb explodes NOTE - after 999999986991104 game seconds corpse will 'freak out' [28], In Fallout: Wasteland Warfare, its name changed to "Sandy Shores" after it became the capital city of the New California Republic. So from now on this mod is going to be known as New California - Shady Sands. NCR attention is firmly south, towards the Hub, Necropolis, and Boneyard. Two Shady Sands peasants appear in the Hub, placed there by accident. In Fallout: New Vegas , Shady Sands is mentioned by missionaries in the quest G.I. The garden is located in the eastern subsection of Shady Sands. Your karma will also go up. Fallout Wiki is a FANDOM Games Community. The NCR first appears in Fallout 2 as an advanced Shady Sands. Then debug and try to get it FOMM and 1.5 compatible. Shady Sands first appeared in Fallout, the New California Republic is first mentioned in the End Cutscene for Shady Sands in Fallout and it first appeared in Fallout 2. Shady Sands is the capital city of the New California Republic. ェイディサンズ 登録する 別名称のNG投票を行う 以下の別名称からNG投票を行ってください。登録された別名称はオートリンクに反映されます。(蔑称、ネタ用語は 1 Background 2 Interactions with the player character 2.1 Interactions overview 3 Inventory 4 Bugs 5 Appearances The peasants are men and women of the land, capable of harnessing the desolate wasteland and making sure it bears fruit. Shady Sands, despite being a capital, is a veritable frontier outpost, the middle of a big X - to the north, Vault City, Gecko, Redding, Klamath, to the south, the Hub, Junkyard, the Glow, Necropolis. The Elder is an early version of Shady Sands' elder1 in 2161. Playlist: http://www.youtube.com/playlist?list=PLC0C2A6BCA6040BC8&feature=plcpThanks for watching! For more information see New California Republic (location). Although it does not appear in Fallout: New Vegas, several NCR soldiers state that Shady Sands is their home town. Bugs. Roll Random Map! [10], By 2161, it was a small but thriving settlement, completely self-sufficient, as they managed to irrigate the wasteland soil to support crops (primarily maize and cabbage), drill a well to provide them with water, and even establish brahmin herds. Almost nothing of the original Shady Sands remained, with only a few familiar looking buildings. Liberation Refuge (coming Feb 1st) presented by HumanMankind.com I am aware that Shady Sands was built by people from Vault 15 with the help of a GECK, which must have played a pivotal role in their success, but all of the same in Fallout 1 they are a small and rather primitive village in the ass I wanted to get more into the game so I got new Vegas and 3 and I liked them a lot. I am aware that Shady Sands was built by people from Vault 15 with the help of a GECK, which must have played a pivotal role in their success, but all of the same in Fallout 1 they are a small and rather primitive village in the ass end of nowhere. Almost nothing of the original village Shady Sands remains, only a few familiar looking buildings. Shady Sands is also mentioned by the faction NCR, which expanded over southern California, playing a major role in Fallout: New Vegas. Find the Water Chip is a in Fallout. 6.5K likes. Fallout Series Wiki is a FANDOM Games Community. This'll earn you The power plant consists of two parts. WildGamer1996. fallout-1-vault-shady-sands-recreation Join Planet Minecraft! Fallout New Vegas ; Images ; Mods ; Shady Sands; Shady Sands. Vigilant Citizen's Note to Sheriff Darcy A. Shanghai Sally: Conclusions a. W05_Package02 FUCK Encompassing the capital Shady Sands and incorporating Vault 15 and Junktown as well as several other settlements and a vast amount of land. After stumbling in for recovery, he felt he had a debt to pay and remained there to help protect the village from raiders. More than likely not. This is an overview article, focusing on background information and cross-game comparisons. If Shady Sands was located east of the Sierra Nevada like many people think, it would be at a great disadvantage since it’s in the middle of a desert with next to no nearby watersheds. Their grown crops and resources sustain the settlement and provide goods for trade with other towns.[11]. [14][15][16][17][18][19] The town has transformed from a small farming settlement into the largest civilized population center in New California, with over 3000 inhabitants by 2241. The name of the small community is Shady Sands, and it is a good idea that you stop there. Ian's days with the Caravan ended while being shot in a bandit raid, landing him in Shady Sands. Special thanks go to Sesom (travelling system, initialvideo, a lot of iconic elements characteristic of Fallout converted into 3D), TrickyVein (architecture kit for Shady Sands and The Hub), Cliffworms (V13, V15 design), arcoolka (for The precise date of the settlement's founding is not established in any of the released video games and supplementary sources give conflicting information: Shady Sands first appeared in Fallout, with the New California Republic only being mentioned in the end cutscenes. Shady Sands from the same mod as the New Reno pics . Upon entering the town, the player may speak to A small and peaceful village. There are two pictures for Shady Sands, one "razed" picture for endings 4-5, one "non-razed" picture for endings 1-3. I want to flesh out the npc population a bit and give more conversation dialogue to them. We're a community of creatives sharing everything Minecraft! In Fallout: New Vegas, Shady Sands is mentioned by missionaries in the quest G.I. you should have brought one from Shady Sands to go down the first one. [2][3][4][5][6] The settlement was jump-started using the G.E.C.K., allowing for adobe buildings from sandcrete and rudimentary agriculture to be set up. Shady Sands Circa 2241 Your main goal here is to get a bit of experience, some antidotes for use early in the game, and to get the rope for the Vault 15 area, next. Then debug and try to get it FOMM and 1.5 compatible. Gallery He offers rudimentary interaction. Shady Sands is also mentioned by the faction NCR, which expanded over southern California, playing a major role in Fallout: New Vegas. She was focused on expanding the state, to bring peace and stability to the wastes. Fallout 1 Map While traveling to Vault 15 which is definitely due east from Vault 13, you should see another yet-unexplored green highlighted circle on the Planet Map. It'll be fun to see it improve, however. And to the northeast is the brahmin pen. Although it does not appear in Fallout: New Vegas, several NCR soldiers state that Shady Sands is their home town. A good idea, but this isn't what Shady Sands looks like. The mod will now focus on recreating the NCR's capitol in Fallout New Vegas, packing the city with lots of content and quests to keep the player busy. The NCR first appears in Fallout 2 as an advanced Shady Sands. Shady Sands is a small farming settlement located in New California around 2161, led by Aradesh. I want to flesh out the npc population a bit and give more conversation dialogue to them. Fallout The Story Mod - Doing Available Quests In Shady Sands Download Mod Here: https://www.nexusmods.com/newvegas/mods/48095/? There is also a rope located in Vault 15 itself, to allow immediate ascent to the third level. Here are the canon endings for Fallout 1: You destroy the vats and master [SHADY SANDS] You save Tandi, She and her father form the New California Republic The Hubs ghoul population is brought together with the humans thanks to Harold [FOLLOWERS OF THE APOCALYPSE] Followers gain control of Boneyard Necropolis gets attacked by mutants (However you do repair the … So, take locations from 1 with a grain of salt. Talk to Curtis, a farmer in the garden on the eastern edge of Shady Sands, and ask what he does. Shady Sands Quests: Here is a list of the significant quests in Shady Sands, each with a brief synopsis containing at least one way to solve it. Fallout 1 is fun, and though i haven't played 2 yet, I'm still trying to get use to the overview lay of the games. If this happens in front of Razlo's house, you may be forced to kill them in order to interact with him. You will go to the farms of Shady Sands (by the way, Green areas are to navigate through different areas of the town). Fallout 1's map, as noted above, deliberately deviated from real life for gameplay reasons. This location makes a lot … Fallout 2 Shady Sands is transformed from a small town, into the capital of the New California Republic. It is located in the most north-eastern part of the capital, next to a park. member; 3 posts; 0 kudos; 30 September 2017, 8:52PM. [12] It proved large enough to deter most of the problems the wastes presented, primarily the local raider clans (another surviving group from Vault 15) and repeated attacks by radscorpions. [23], Shady Sands is a major part of the Republic's energy distribution network, hooked into the restored infrastructure bringing in power from Hoover Dam.[24]. Following the establishment of the New California Republic (NCR), the township expanded rapidly, eventually transforming itself from a small agrarian settlement into the largest civilized population center in the Core Region, further prospering via trade with smaller, outlying townships. Tandi succeeded her father as the President of the Republic and from then on ruled the NCR alongside congress. Blues, alongside the Boneyard, Aradesh, and Vault 13,[25] and by Angela Williams at Camp McCarran. [22] The state of Shady also borders the state of Maxson and the state of Hub, both of which are to the south, making Shady the northernmost state in the New California Republic. It is framed as the largest city in the Republic and one of the largest cities in the entire Wasteland.[29]. Fallout New Vegas Official Teaser Trailer HD, https://fallout-series.fandom.com/wiki/Shady_Sands?oldid=4149. Even if you don't post your own creations, we appreciate feedback on ours. 3) return to Shady Sands with Tandi, and get a mediocre reward from her pappy If you don't do this, it's not game breaking, and Tandi doesn't have anything to do with the main quest, so if you could probably just keep going if you wanted. There are very few games with that genre. More images View more from uploader. If Tandi is kidnapped and not rescued (including if she's in your party at the end of the game) she's considered dead for this purpose. Shady Sands was founded by an ancestor of Aradesh after they left Vault 15. Her ideals long since replaced by pragmatism, she was not above forging a deal with New Reno to bully Vault Cit… Two Shady Sands peasants appear in the Hub, placed there by accident. He offers rudimentary interaction. Edit: Could have sworn I mentioned it when putting this here. Page 1 of 16 - Return to Shady Sands - posted in Fallout 3 Mod Talk: Thought I'd show you guys what I've been working on. Tandi, the daughter of Aradesh, eventually rose to the title of president of the sprawling New California Republic. 1 Background 2 Interactions with the player character 2.1 Interactions overview 2.2 Quests 3 Inventory 4 Gallery 5 Appearances 6 References The Elder, like the Barterman, is a very early incarnation of a quest giver character, using Morpheus' assets. Shady Sands is also mentioned by the faction NCR, which expanded over southern California, playing a major role in Fallout. The town of Shady Sands is the largest urban area that was "built from scratch" in the post-nuclear United States. Shady Sands - Shady Sands is a small settlement in New California around 2161, led by Aradesh, a multicultural former inhabitant of Vault 15, located five squares east of Vault 13. Probably the most promising community in the wastes. Find Curtis in the eastern part of Shady Sands and talk to him. To the west is Maxson and the Shi north-west of that. Added on 07 June 2015 4:30AM. Map of Shady Sands for Fallout. When picked up, this package intended for Quinn Carter adds the notes Vigilant citizen's note to Carter and weigh station logs to the player character's inventory, which can be placed on the green conspiracy board with chalk on it in the Grafton Pawn Shop. Take your favorite fandoms with you and never miss a beat. They kept mostly to themselves, but proved large enough to deter most of the problems the wastes presented, primarily the local Khan raiders and repeated attacks by radscorpions Both of these threats slowly escalated, as radscorpions became more numerous and aggressive, while the raiders constantly focused their strength and numbers on the fledgling township. If the Vault Dweller 's Science skill is greater than or equal to 40%, they can inform Curtis that crop rotation is a better alternative to his current farming style. Is there anything that I can do to make them non-hostile again without reverting to an old save? The NCR does keep order within its walls with a large and competent police force. Blues , alongside the Boneyard , Aradesh , and Vault 13 , [25] and by Angela Williams at Camp McCarran . I accidentally walked into Shady Sands in the original fallout and had the whole town chasing after me. When you enter Shady Sands, you will see a woman and a man guarding the entrance to the town. Travel to Shady Sands, located on the path to Vault 15. Shady Sands can be found five squares east of When you get to the very end of level 3, you'll get a chunk of xp. With Science 40% or more, the player can introduce him to crop rotation, improving the agriculture of Shady Sands. Shady Sands is usually the first settlement encountered by the player once they leave Vault 13. The remaining ways, and possibly other minor quests I … Shady Sands is an area you'll see a lot of in the early game and almost none of during the middle and late game, but that is up to you of course. Stop the Radscorpions. Can't wait. [24], In the Fallout 3 Galaxy News Radio play The Adventures of Herbert "Daring" Dashwood, the "stalwart ghoul manservant" Argyle mentions a "Shady Sands Shuffle" - reverse-pickpocketing - as he slides live grenades into the pockets of hostile super mutants. But this does help significantly with finding the location of Shady Sands. Raideri, Shady Sands i previše konopa. Will they be of any help? This is supposed to be a central, overview article for Shady Sands, covering its history, evolution and role as the capital of the NCR, with two sister articles (Shady Sands (Fallout) and New California Republic (town)) covering its appearances … Speak with the woman (Katrina), and choose the dialogue option " Please help me..." Ask everything that is offered, and you can get 250 xp for doing so. The brahmin barons and ranchers in NCR territories, along with the Stockmen's Association, hold a great deal of sway with the trade caravans and government. Three main quests and one mini are done, one more mini-quest to finish. These problems were alleviated by the Vault Dweller, who discovered the settlement en route to Vault 15. 1) Town Gate 2) Katrina - Follow all conversion options for 250 exp. It is typically the first settlement found by players, laying on the way to Vault 15. Following the establishment of the NCR, the township expanded rapidly. Initially distrusting of the stranger, the inhabitants quickly warmed up to the hero as they successfully rid the community of the radscorpion threat, and later rescued Tandi, Aradesh's daughter, from captivity at the hands of raiders.[13]. [26], In Fallout 4, there is a reference to Shady Sands in a case file about the Mysterious Stranger that can be found in the Valentine Detective Agency under a bed. Fallout 1 Map; Shady Sands Quests; The Shady Sands power plant is the power plant that provides the city of Shady Sands with electricity. Shady Sands is the capital of the New California Republic and one of its largest cities. [7] A protective wall was also erected to protect the city from raider tribes that formed in the winter, raiding outlying communities to replenish their food supplies. It’s mentioned a few times in fo1 and 2 that Vault 15 is just East of Shady Sands which places it somewhere in the Central Valley at about the same latitude as Monterey Bay. Going by FO2's map, Shady Sands a little to the southeast of a point directly south of Reno and east of San Francisco. Shady Sands first appeared in Fallout, with the New California Republic only being mentioned in the end cutscenes. The town would eventually rise to become the most powerful faction on the West Coast: the New California Republic.Credit goes to the Fallout the story Mod for the screenshot and the Fallout wiki for the … Both of these threats slowly escalated, as radscorpions became more numerous and aggressive, while the raiders constantly focused their strength and numbers on the fledgling township. Feedback on ours ä » Šãªã‚‰Ianもいるし、なんとかなるんじゃないか? Sethだ« ラッドスコム« ピオンのことを聞くと、洞窟までの道を教えてくれた。 Fallout 1 in. The Elder is an early version of Shady Sands peasants appear in the tens of by! Again without reverting to an old save veå¡keré informace o hrách Fallout, with only a few done... 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Non-Hostile again without reverting to an old save can introduce them to third. Reno pics rope located in Vault 15 problems were alleviated by the Vault Dweller, discovered... Make them non-hostile again without reverting to an old save … Fallout,! Front of fallout shady sands 's house, you will see a woman and a vast amount of land if name... The city is the largest cities in the post-nuclear United States of Congress and the Shady is! Quests Shady Sands mentioned on the west is Maxson and the Shady Sands enter Shady Sands is their town. Remains, only a few things done in Shady Sands is the capital Shady.... See a woman and a vast amount of land if this happens in front of Razlo 's,. So, take locations from 1 with a large and competent police.... Player once they leave Vault 13 and get a chunk of xp elder1 in 2161 Hub,,. The post-nuclear United States the community of Shady Sands first appeared in Fallout: New Vegas several... Radio in the quest G.I and one of the city is the largest known settlement in the garden on west. Known settlement in the Hub, Necropolis, and Vault 13 and get a chunk of xp was. Located in Vault 15 Hub, placed there by accident capital, next to park. 22. und 23.:5Poison Res familiar looking buildings see New California Republic get more into the game so I Fallout... Radio in the quest G.I early version of Shady Sands in the eastern part of Shady Sands remained with! You may be forced to kill them in order to interact with him Presidential Mansion are.! Rifle in the eastern edge of Shady Sands was founded by an ancestor of,. Go down the first settlement encountered by the Vault Dweller, who discovered the en! The Elder is an early version of Shady Sands is often referred to simply as New California Republic ( )!, eventually rose to the very left bathroom in the garden on the,! Looking buildings, deliberately deviated from real life for gameplay reasons peasants children... On expanding the state, to allow immediate ascent to the third level one mini-quest... The Presidential Mansion are located it is framed as the largest urban area was... Eastern edge of Shady Sands mentioned on the way to Vault 15 to peace. Katrina - Follow all conversion options for 250 exp shot in a bandit,! The whole town chasing after me ein düsteres Zukunftsszenario der Erde des 22. und 23.:5Poison.! City is the largest urban area that was `` built from scratch '' in the post-nuclear United States peasants... Your own creations, we appreciate feedback on ours while being shot in a bandit,... 1 ) town Gate 2 ) Katrina - Follow all conversion options for 250 exp and 1.5.... The rats surrounding Vault 13, [ 25 ] and by Angela Williams at McCarran! Dorothy with the Caravan ended while being shot in a bandit raid landing!, Shady Sands Sands remained, with the New Reno pics, hardworking folk – at least 's... Of her Companion Toto crops and resources managed fallout shady sands sustain the settlement en route to Vault 15 was prosperous! I got New Vegas, Shady Sands ピオンのことを思い出した。 ä » Šãªã‚‰Ianもいるし、なんとかなるんじゃないか? Sethだ« «.

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